Stargates
Basic information on Stargates
Last updated
Basic information on Stargates
Last updated
Stargates our own version of player warps. This allows players to create interesting and fun networks for anyone to visit each other.
Only Squires rank 2 and above can create Stargates. The first stargates that squires have access to is their own personal network of stargates. That means that any stargates that they create only only link to their own stargates that they created. However, once they reach rank 4, they can create networks with other players to link to cities, towns, nations, farms, and anything else they think of. Creation of stargates is unlimited as long as you have the materials to create them.
Stargates are created using obsidian and a sign. As shown below, it has the same outline as a nether portal, but with a few tweaks. You do not need to place the button as that is done automatically. All you need to do after creating the portal itself, you need to place the sign on the middle left block and follow the steps below.
For the sign part of the Stargate, there is a certain format that you must follow.
The first line of the star gate is used to state the name of the portal you are creating. For example, Player A can put:
The second line can either be provided or not.
If it is provided, the resulting portal will always connect directly to the specified portal. For example, if Player A puts:
If it is omitted (left blank), the portal will become a networked gate. This means that, through a sign-based UI, the gate's users will be able to select any destination on the portal's network (see line three).
Networks are groups of interconnected portals, with each group being assigned its own string as an identifier (network name).
Networks of portals are independent of each other, and therefore:
Fixed portals can only be connected to destinations that are on the same network.
Networked and random portals will only be able to connect to (scroll through) portals that are on the same network.
If no network was provided, or if a user lacks the necessary perms to create a portal on the network they specified, stargate will fallback to the default network and their personal network.
In the examples above, as a normal player, Player A would have defaulted to their personal network. As such, the gates created above would have resulted in this:
Wheat Farm Player A
Wheat Farm Tree House Player A
Tree House Player A
If a string is entered on line three, Stargates will attempt to create a portal on the specified network. This action will be successful if the user has permissions to make portals on the specified network.
Note: Your other stargates will not connect to networks unless you back and change their signs to connect to said network.
Gates can be customized through the use of flags; groups of letters that can be appended to the end of a sign to induce specific behaviors. For example, the A and P flags are used here to denote certain flags for this portal. Listed below are all the flags that you can use.
[A]lways-On:
Always-on gates are always active; that is to say, they will always display their traversable material. Activators (buttons) will not automatically be placed for Always-On gates.
[B]ackwards
[P]rivate
Private gates are gates on your personal network that you, and only you, can see and use. Other users will not be able to activate private gates; additionally, they will not be able to use them as their destination.
Generally, private gates are used on personal networks for private utilities (farms, bases, etc.).
Backwards gates are functionally backwards; when exiting at a backwards gate, users will teleport to the side opposite to the sign.